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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UChildActorComponent
- UActorComponent::GetCustomHLODBuilderClass()
- UChildActorComponent::GetCustomHLODBuilderClass()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ChildActorComponent.h |
| Include | #include "Components/ChildActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ChildActorComponent.cpp |
virtual TSubclassOf< class UHLODBuilder > GetCustomHLODBuilderClass&40;&41; const
Remarks
Return the custom HLODBuilder class that should be used to generate HLODs for components of this type. Allows the HLOD system to include whatever is needed to represent a component at a distance. For example, this is currently used to build custom HLODs for landscape streaming proxies. This could be used to generate fake lights, represent custom FX at a distance, or even to insert externally generated HLODs.