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Unreal Engine C++ API Reference > Runtime > Engine > Components > UCapsuleComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/CapsuleComponent.h |
Include | #include "Components/CapsuleComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CapsuleComponent.cpp |
void SetCapsuleSize
&40;
float InRadius,
float InHalfHeight,
bool bUpdateOverlaps
&41;
Remarks
Change the capsule size. This is the unscaled size, before component scale is applied.
Parameters
Name | Description |
---|---|
InRadius | : radius of end-cap hemispheres and center cylinder. |
InHalfHeight | : half-height, from capsule center to end of top or bottom hemisphere. |
bUpdateOverlaps | if true and this shape is registered and collides, updates touching array for owner actor. |