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Unreal Engine C++ API Reference > Runtime > Engine > Components > UCapsuleComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/CapsuleComponent.h |
Include | #include "Components/CapsuleComponent.h" |
void SetCapsuleHalfHeight
&40;
float HalfHeight,
bool bUpdateOverlaps
&41;
Remarks
Set the capsule half-height. This is the unscaled half-height, before component scale is applied. If this capsule collides, updates touching array for owner actor.
Parameters
Name | Description |
---|---|
HalfHeight | : half-height, from capsule center to end of top or bottom hemisphere. |
bUpdateOverlaps | if true and this shape is registered and collides, updates touching array for owner actor. |