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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UCapsuleComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/CapsuleComponent.h |
Include | #include "Components/CapsuleComponent.h" |
void InitCapsuleSize
&40;
float InRadius,
float InHalfHeight
&41;
Remarks
Sets the capsule size without triggering a render or physics update. This is the preferred method when initializing a component in a class constructor.