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Unreal Engine C++ API Reference > Runtime > Engine > Components > UCapsuleComponent
- USceneComponent::CalcBoundingCylinder()
- UCapsuleComponent::CalcBoundingCylinder()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/CapsuleComponent.h |
Include | #include "Components/CapsuleComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CapsuleComponent.cpp |
virtual void CalcBoundingCylinder
&40;
float & CylinderRadius,
float & CylinderHalfHeight
&41; const
Remarks
Calculate the axis-aligned bounding cylinder of the component (radius in X-Y, half-height along Z axis). Default behavior is just a cylinder around the box of the cached BoxSphereBounds.