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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UBrushComponent
- UPrimitiveComponent::GetStaticDepthPriorityGroup()
- UBrushComponent::GetStaticDepthPriorityGroup()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/BrushComponent.h |
Include | #include "Components/BrushComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/BrushComponent.cpp |
virtual ESceneDepthPriorityGroup GetStaticDepthPriorityGroup&40;&41; const
Remarks
Determines the DPG the primitive's primary elements are drawn in. Even if the primitive's elements are drawn in multiple DPGs, a primary DPG is needed for occlusion culling and shadow projection. The DPG the primitive's primary elements will be drawn in.