Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UBoxComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/BoxComponent.h |
| Include | #include "Components/BoxComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/BoxComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Box")
void SetBoxExtent
(
FVector InBoxExtent,
bool bUpdateOverlaps
)
Remarks
Change the box extent size. This is the unscaled size, before component scale is applied.
Parameters
| Name | Description |
|---|---|
| InBoxExtent | new extent (radius) for the box. |
| bUpdateOverlaps | if true and this shape is registered and collides, updates touching array for owner actor. |