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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UBillboardComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/BillboardComponent.h |
| Include | #include "Components/BillboardComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/BillboardComponent.cpp |
virtual void SetUV
&40;
int32 NewU,
int32 NewUL,
int32 NewV,
int32 NewVL
&41;
Remarks
Change the sprite's UVs