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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UAudioComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include | #include "Components/AudioComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
void UpdateSpriteTexture&40;&41;
Remarks
Utility function that updates which texture is displayed on the sprite dependent on the properties of the Audio Component.