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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UAudioComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include | #include "Components/AudioComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
virtual void PlayQueuedQuantizedInternal
(
const UObject * WorldContextObject,
FAudioComponentCommandInfo InCommandInfo
)
Remarks
For if this is being played through a sound queued through Quartz.