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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UAudioComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include | #include "Components/AudioComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
virtual void PlayQuantized
&40;
const UObject &42; WorldContextObject,
UQuartzClockHandle &42;& InClockHandle,
FQuartzQuantizationBoundary & InQuantizationBoundary,
const FOnQuartzCommandEventBP & InDelegate,
float InStartTime,
float InFadeInDuration,
float InFadeVolumeLevel,
EAudioFaderCurve InFadeCurve
&41;
Remarks
Start a sound playing on an audio component on a given quantization boundary with the handle to an existing clock