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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UAudioComponent
- ISoundParameterControllerInterface::GetInstanceParameters()
- UAudioComponent::GetInstanceParameters()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include | #include "Components/AudioComponent.h" |
virtual TArray< FAudioParameter > & GetInstanceParameters&40;&41;
Remarks
Returns the Game Thread copy of parameters to modify in place.