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Unreal Engine C++ API Reference > Runtime > Engine > Components > UAudioComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include | #include "Components/AudioComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
bool BP_GetAttenuationSettingsToApply
&40;
FSoundAttenuationSettings & OutAttenuationSettings
&41;
Remarks
Retrieves Attenuation Settings data on the targeted Audio Component. Returns FALSE if no settings were found. Because the Attenuation Settings data structure is copied, FALSE returns will return default values.