Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UAudioComponent
- UActorComponent::Activate()
- UAudioComponent::Activate()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include | #include "Components/AudioComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
virtual void Activate
&40;
bool bReset
&41;
Remarks
Activates the SceneComponent, should be overridden by native child classes.
Parameters
| Name | Description |
|---|---|
| bReset | Whether the activation should happen even if ShouldActivate returns false. |