Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
Syntax
uint8 bRenderStateRecreating: 1
Remarks
Render state is being recreated for this component. Useful if a component wants to preserve certain render state across recreate set before a call to DestroyRenderState_Concurrent and cleared after the corresponding call to CreateRenderState_Concurrent. By design, only set for re-creation due to MarkRenderStateDirty, not RecreateRenderStateContext variations. The latter are used for editor operations, file loads, or bulk setting changes, which are assumed to potentially change render data in a way that could make preserved render state incompatible.