Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::UpdateComponentToWorld()
- USceneComponent::UpdateComponentToWorld()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual void UpdateComponentToWorld
&40;
EUpdateTransformFlags UpdateTransformFlags,
ETeleportType Teleport
&41;
Remarks
Recalculate the value of our component to world transform