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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
bool SetupActorComponentTickFunction
(
struct FTickFunction * TickFunction
)
Remarks
Set up a tick function for a component in the standard way. Tick after the actor. Don't tick if the actor is static, or if the actor is a template or if this is a "NeverTick" component. I tick while paused if only if my owner does. true if this component met the criteria for actually being ticked.
Parameters
| Name | Description |
|---|---|
| TickFunction | structure holding the specific tick function |