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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void SetIsReplicatedByDefault
&40;
const bool bNewReplicates
&41;
Remarks
Sets the value of bReplicates without causing other side effects to this instance. This should only be called during component construction.
This method exists only to allow code to directly modify bReplicates to maintain existing behavior.