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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void SetActiveFlag
&40;
const bool bNewIsActive
&41;
Remarks
Sets the value of bIsActive without causing other side effects to this instance.
Activate, Deactivate, and SetActive are preferred in most cases because they respect virtual behavior.