Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
- UActorComponent::SendRenderTransform_Concurrent()
- UDecalComponent::SendRenderTransform_Concurrent()
- UExponentialHeightFogComponent::SendRenderTransform_Concurrent()
- ULightComponent::SendRenderTransform_Concurrent()
- ULocalLightComponent::SendRenderTransform_Concurrent()
- ULightmassPortalComponent::SendRenderTransform_Concurrent()
- ULocalFogVolumeComponent::SendRenderTransform_Concurrent()
- ULocalLightComponent::SendRenderTransform_Concurrent()
- UParticleSystemComponent::SendRenderTransform_Concurrent()
- UPlanarReflectionComponent::SendRenderTransform_Concurrent()
- UPrimitiveComponent::SendRenderTransform_Concurrent()
- UParticleSystemComponent::SendRenderTransform_Concurrent()
- UVectorFieldComponent::SendRenderTransform_Concurrent()
- UReflectionCaptureComponent::SendRenderTransform_Concurrent()
- URuntimeVirtualTextureComponent::SendRenderTransform_Concurrent()
- USceneCaptureComponent2D::SendRenderTransform_Concurrent()
- USceneCaptureComponentCube::SendRenderTransform_Concurrent()
- USkyAtmosphereComponent::SendRenderTransform_Concurrent()
- USkyLightComponent::SendRenderTransform_Concurrent()
- UVectorFieldComponent::SendRenderTransform_Concurrent()
- UWindDirectionalSourceComponent::SendRenderTransform_Concurrent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void SendRenderTransform_Concurrent()
Remarks
Called to send a transform update for this component to the rendering thread
This is called concurrently on multiple threads (but never the same component concurrently)