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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::RequiresGameThreadEndOfFrameUpdates()
- USceneCaptureComponent2D::RequiresGameThreadEndOfFrameUpdates()
- UTextRenderComponent::RequiresGameThreadEndOfFrameUpdates()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual bool RequiresGameThreadEndOfFrameUpdates&40;&41; const
Remarks
Return true if this component requires end of frame updates to happen from the game thread.