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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void RegisterComponentWithWorld
&40;
UWorld &42; InWorld,
FRegisterComponentContext &42; Context
&41;
Remarks
Registers a component with a specific world, which creates any visual/physical state
Parameters
| Name | Description |
|---|---|
| InWorld | The world to register the component with. |