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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(DisplayName="Tick"))
void ReceiveTick
(
float DeltaSeconds
)
Remarks
Event called every frame if tick is enabled