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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(Keywords="delete", DisplayName="End Play"))
void ReceiveEndPlay
(
EEndPlayReason::Type EndPlayReason
)
Remarks
Blueprint implementable event for when the component ends play, generally via destruction or its Actor's EndPlay.