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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UObject::PreEditChange()
- UActorComponent::PreEditChange()
- UNaniteDisplacedMeshComponent::PreEditChange()
- UCameraShakeSourceComponent::PreEditChange()
- ULevelInstanceComponent::PreEditChange()
- UXRDeviceVisualizationComponent::PreEditChange()
- UDisplayClusterICVFXCameraComponent::PreEditChange()
- UVCamComponent::PreEditChange()
- UMotionControllerComponent::PreEditChange()
- UGroomComponent::PreEditChange()
- USkyLightComponent::PreEditChange()
- ULidarPointCloudComponent::PreEditChange()
- UNiagaraComponent::PreEditChange()
- ULandscapeComponent::PreEditChange()
- UParticleSystemComponent::PreEditChange()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void PreEditChange
&40;
FProperty &42; PropertyAboutToChange
&41;
Remarks
This is called when a property is about to be modified externally
Parameters
Name | Description |
---|---|
PropertyThatWillChange | Property that will be changed |