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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UObject::PostInitProperties()
- UActorComponent::PostInitProperties()
- UWaterMeshComponent::PostInitProperties()
- UMassDebugVisualizationComponent::PostInitProperties()
- ULearningAgentsManagerComponent::PostInitProperties()
- UComposurePostProcessingPassProxy::PostInitProperties()
- UActorSequenceComponent::PostInitProperties()
- UNavigationInvokerComponent::PostInitProperties()
- UMassAgentComponent::PostInitProperties()
- UMassVisualizationComponent::PostInitProperties()
- UPCGComponent::PostInitProperties()
- USmartObjectComponent::PostInitProperties()
- UReflectionCaptureComponent::PostInitProperties()
- PAPER2UPaperTileMapComponent::PostInitProperties()
- UCineCameraComponent::PostInitProperties()
- USkyLightComponent::PostInitProperties()
- UAIPerceptionComponent::PostInitProperties()
- UStaticMeshComponent::PostInitProperties()
- ULandscapeComponent::PostInitProperties()
- USkeletalMeshComponent::PostInitProperties()
- UPrimitiveComponent::PostInitProperties()
- UWaterMeshComponent::PostInitProperties()
- PAPER2UPaperTileMapComponent::PostInitProperties()
- UStaticMeshComponent::PostInitProperties()
- ULandscapeComponent::PostInitProperties()
- USkeletalMeshComponent::PostInitProperties()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void PostInitProperties&40;&41;
Remarks
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.