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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::OnPreEndOfFrameSync()
- USkeletalMeshComponent::OnPreEndOfFrameSync()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
virtual void OnPreEndOfFrameSync()
Remarks
Allows components to wait on outstanding tasks prior to sending EOF update data. Executed on Game Thread and may await tasks.