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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UActorComponent::OnPreEndOfFrameSync()
- USkeletalMeshComponent::OnPreEndOfFrameSync()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual void OnPreEndOfFrameSync&40;&41;
Remarks
Allows components to wait on outstanding tasks prior to sending EOF update data. Executed on Game Thread and may await tasks.