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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::OnDestroyPhysicsState()
- UClusterUnionComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
- UPrimitiveComponent::OnDestroyPhysicsState()
- UClusterUnionComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
- USkeletalMeshComponent::OnDestroyPhysicsState()
- UStaticMeshComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
- USkeletalMeshComponent::OnDestroyPhysicsState()
- UStaticMeshComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void OnDestroyPhysicsState()
Remarks
Used to shut down and physics engine structure for this component