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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::OnActorEnableCollisionChanged()
- UDestructibleComponent::OnActorEnableCollisionChanged()
- UMRMeshComponent::OnActorEnableCollisionChanged()
- UGeometryCollectionComponent::OnActorEnableCollisionChanged()
- UPrimitiveComponent::OnActorEnableCollisionChanged()
- UDestructibleComponent::OnActorEnableCollisionChanged()
- UMRMeshComponent::OnActorEnableCollisionChanged()
- UGeometryCollectionComponent::OnActorEnableCollisionChanged()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual void OnActorEnableCollisionChanged&40;&41;
Remarks
Called on each component when the Actor's bEnableCollisionChanged flag changes