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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
bool IsPhysicsStateCreated&40;&41; const
Remarks
Returns true if the physics 'state' (e.g. physx bodies) are created for this component