Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
bool IsOwnerSelected&40;&41; const
Remarks
Returns whether the component's owner is selected in the editor