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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::IsHLODRelevant()
- UWaterBodyMeshComponent::IsHLODRelevant()
- ULandscapeNaniteComponent::IsHLODRelevant()
- UChildActorComponent::IsHLODRelevant()
- UInstancedStaticMeshComponent::IsHLODRelevant()
- UWaterBodyComponent::IsHLODRelevant()
- UStaticMeshComponent::IsHLODRelevant()
- UWaterBodyMeshComponent::IsHLODRelevant()
- ULandscapeNaniteComponent::IsHLODRelevant()
- UInstancedStaticMeshComponent::IsHLODRelevant()
- ULandscapeComponent::IsHLODRelevant()
- UGeometryCollectionComponent::IsHLODRelevant()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
virtual bool IsHLODRelevant&40;&41; const
Remarks
Override to specify that a component is relevant to the HLOD generation.