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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UObject::IsEditorOnly()
- UActorComponent::IsEditorOnly()
- UControlPointMeshComponent::IsEditorOnly()
- UZoneShapeComponent::IsEditorOnly()
- UBoundsCopyComponent::IsEditorOnly()
- UActorTextureStreamingBuildDataComponent::IsEditorOnly()
- UBrushComponent::IsEditorOnly()
- ULandscapePatchComponent::IsEditorOnly()
- USplineMeshComponent::IsEditorOnly()
- UPrimitiveComponent::IsEditorOnly()
- UControlPointMeshComponent::IsEditorOnly()
- UZoneShapeComponent::IsEditorOnly()
- UBrushComponent::IsEditorOnly()
- USplineMeshComponent::IsEditorOnly()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual bool IsEditorOnly&40;&41; const
Remarks
Returns whether this component is an editor-only object or not