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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
UFUNCTION (BlueprintCallable, Category="Components|Activation",
Meta=(UnsafeDuringActorConstruction="true"))
bool IsActive() const
Remarks
Returns whether the component is active or not
- The active state of the component.