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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::InvalidateLightingCacheDetailed()
- UReflectionCaptureComponent::InvalidateLightingCacheDetailed()
- UModelComponent::InvalidateLightingCacheDetailed()
- UDirectionalLightComponent::InvalidateLightingCacheDetailed()
- ULightComponent::InvalidateLightingCacheDetailed()
- UDirectionalLightComponent::InvalidateLightingCacheDetailed()
- UStaticMeshComponent::InvalidateLightingCacheDetailed()
- ULandscapeComponent::InvalidateLightingCacheDetailed()
- UPrimitiveComponent::InvalidateLightingCacheDetailed()
- UModelComponent::InvalidateLightingCacheDetailed()
- UStaticMeshComponent::InvalidateLightingCacheDetailed()
- ULandscapeComponent::InvalidateLightingCacheDetailed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual void InvalidateLightingCacheDetailed
&40;
bool bInvalidateBuildEnqueuedLighting,
bool bTranslationOnly
&41;
Remarks
Called when this actor component has moved, allowing it to discard statically cached lighting information.