Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::HasValidPhysicsState()
- UDeformablePhysicsComponent::HasValidPhysicsState()
- UClusterUnionComponent::HasValidPhysicsState()
- UFieldSystemComponent::HasValidPhysicsState()
- UChaosVehicleMovementComponent::HasValidPhysicsState()
- UGeometryCollectionComponent::HasValidPhysicsState()
- UPrimitiveComponent::HasValidPhysicsState()
- UDeformablePhysicsComponent::HasValidPhysicsState()
- UClusterUnionComponent::HasValidPhysicsState()
- UFieldSystemComponent::HasValidPhysicsState()
- UGeometryCollectionComponent::HasValidPhysicsState()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
virtual bool HasValidPhysicsState&40;&41; const
Remarks
Used to check that DestroyPhysicsState() is working correctly