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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
static const FName GetReplicatesPropertyName()
Remarks
Gets the property name for bReplicates.
This exists so subclasses don't need to have direct access to the bReplicates property so it can be made private later.