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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
static const FName GetReplicatesPropertyName&40;&41;
Remarks
Gets the property name for bReplicates.
This exists so subclasses don't need to have direct access to the bReplicates property so it can be made private later.