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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UActorComponent::GetEditorPreviewInfo()
- UDisplayClusterICVFXCameraComponent::GetEditorPreviewInfo()
- UComposureCompositingTargetComponent::GetEditorPreviewInfo()
- UCameraComponent::GetEditorPreviewInfo()
- UDisplayClusterICVFXCameraComponent::GetEditorPreviewInfo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual bool GetEditorPreviewInfo
&40;
float DeltaTime,
FMinimalViewInfo & ViewOut
&41;
Remarks
Supplies the editor with a view specific to this component (think a view from a camera components POV, a render, etc.). Used for PIP preview windows. True if the component overrides this, and fills out the view info output.