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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::GetCustomEditorPreviewWidget()
- UDisplayClusterICVFXCameraComponent::GetCustomEditorPreviewWidget()
- UComposureCompositingTargetComponent::GetCustomEditorPreviewWidget()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
virtual TSharedPtr< SWidget > GetCustomEditorPreviewWidget&40;&41;
Remarks
If this component is set up to provide a preview window in editor (see GetEditorPreviewInfo), you can use this to customize the preview (to be something other than a world viewport). If this returns an empty pointer, then the preview will default to a viewport using the FMinimalViewInfo data from GetEditorPreviewInfo().