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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void DoDeferredRenderUpdates_Concurrent&40;&41;
Remarks
Uses the bRenderStateDirty/bRenderTransformDirty/bRenderInstancesDirty to perform any necessary work on this component. Do not call this directly, call MarkRenderStateDirty, MarkRenderDynamicDataDirty, MarkRenderInstancesDataDirty,
This is called concurrently on multiple threads (but never the same component concurrently)