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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::Deactivate()
- UAudioComponent::Deactivate()
- UCharacterMovementComponent::Deactivate()
- UForceFeedbackComponent::Deactivate()
- UMovementComponent::Deactivate()
- UCharacterMovementComponent::Deactivate()
- UParticleSystemComponent::Deactivate()
- UTimelineComponent::Deactivate()
- UWindDirectionalSourceComponent::Deactivate()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Activation",
Meta=(UnsafeDuringActorConstruction="true"))
virtual void Deactivate()
Remarks
Deactivates the SceneComponent.