Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UObject::CanEditChange()
- UActorComponent::CanEditChange()
- UDirectionalLightComponent::CanEditChange()
- UExponentialHeightFogComponent::CanEditChange()
- UInstancedStaticMeshComponent::CanEditChange()
- ULightComponent::CanEditChange()
- UDirectionalLightComponent::CanEditChange()
- ULocalLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- ULightComponentBase::CanEditChange()
- UDirectionalLightComponent::CanEditChange()
- ULightComponent::CanEditChange()
- UDirectionalLightComponent::CanEditChange()
- ULocalLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- ULocalLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- USkyLightComponent::CanEditChange()
- ULocalFogVolumeComponent::CanEditChange()
- ULocalLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- UPrimitiveComponent::CanEditChange()
- UInstancedStaticMeshComponent::CanEditChange()
- USkinnedMeshComponent::CanEditChange()
- UStaticMeshComponent::CanEditChange()
- UInstancedStaticMeshComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UReflectionCaptureComponent::CanEditChange()
- URuntimeVirtualTextureComponent::CanEditChange()
- USceneCaptureComponent2D::CanEditChange()
- USceneCaptureComponent::CanEditChange()
- USceneCaptureComponent2D::CanEditChange()
- USceneComponent::CanEditChange()
- UDirectionalLightComponent::CanEditChange()
- UExponentialHeightFogComponent::CanEditChange()
- UInstancedStaticMeshComponent::CanEditChange()
- ULightComponent::CanEditChange()
- UDirectionalLightComponent::CanEditChange()
- ULocalLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- ULightComponentBase::CanEditChange()
- UDirectionalLightComponent::CanEditChange()
- ULightComponent::CanEditChange()
- UDirectionalLightComponent::CanEditChange()
- ULocalLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- ULocalLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- USkyLightComponent::CanEditChange()
- ULocalFogVolumeComponent::CanEditChange()
- ULocalLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UPointLightComponent::CanEditChange()
- UPrimitiveComponent::CanEditChange()
- UInstancedStaticMeshComponent::CanEditChange()
- USkinnedMeshComponent::CanEditChange()
- UStaticMeshComponent::CanEditChange()
- UInstancedStaticMeshComponent::CanEditChange()
- URectLightComponent::CanEditChange()
- UReflectionCaptureComponent::CanEditChange()
- URuntimeVirtualTextureComponent::CanEditChange()
- USceneCaptureComponent2D::CanEditChange()
- USceneCaptureComponent::CanEditChange()
- USceneCaptureComponent2D::CanEditChange()
- USkinnedMeshComponent::CanEditChange()
- USkyLightComponent::CanEditChange()
- UStaticMeshComponent::CanEditChange()
- UInstancedStaticMeshComponent::CanEditChange()
- USkinnedMeshComponent::CanEditChange()
- USkyLightComponent::CanEditChange()
- UStaticMeshComponent::CanEditChange()
- UInstancedStaticMeshComponent::CanEditChange()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual bool CanEditChange
(
const FProperty * InProperty
) const
Remarks
Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first.