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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::AdditionalStatObject()
- PAPER2UPaperSpriteComponent::AdditionalStatObject()
- PAPER2UPaperTerrainComponent::AdditionalStatObject()
- PAPER2UPaperGroupedSpriteComponent::AdditionalStatObject()
- PAPER2UPaperTileMapComponent::AdditionalStatObject()
- UForceFeedbackComponent::AdditionalStatObject()
- UDecalComponent::AdditionalStatObject()
- PAPER2UPaperFlipbookComponent::AdditionalStatObject()
- UNiagaraComponent::AdditionalStatObject()
- UStaticMeshComponent::AdditionalStatObject()
- UAudioComponent::AdditionalStatObject()
- USkinnedMeshComponent::AdditionalStatObject()
- UParticleSystemComponent::AdditionalStatObject()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual UObject const &42; AdditionalStatObject&40;&41; const
Remarks
Give a readable name for this component, including asset name if applicable