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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::Activate()
- UAudioComponent::Activate()
- UForceFeedbackComponent::Activate()
- UParticleSystemComponent::Activate()
- UTimelineComponent::Activate()
- UWindDirectionalSourceComponent::Activate()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Activation",
Meta=(UnsafeDuringActorConstruction="true"))
virtual void Activate
(
bool bReset
)
Remarks
Activates the SceneComponent, should be overridden by native child classes.
Parameters
| Name | Description |
|---|---|
| bReset | Whether the activation should happen even if ShouldActivate returns false. |