Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > FTimeline
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
Include | #include "Components/TimelineComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void SetDirectionPropertyName
&40;
FName InDirectionPropertyName
&41;
Remarks
Set the delegate to call when timeline is finished