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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
References
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| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
| Include |
#include "Components/LightComponent.h" |
Syntax
class FStaticShadowDepthMap : public FTexture
A texture containing depth values of static objects that was computed during the lighting build. Used by Stationary lights to shadow translucency.
Variables
Constructors
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Type |
Name |
Description |
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Overridden from FRenderResource
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Type |
Name |
Description |
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void |
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Initializes the RHI resources used by this resource. |