Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FRenderResource
- FTexture
- FStaticShadowDepthMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
Include | #include "Components/LightComponent.h" |
Syntax
class FStaticShadowDepthMap : public FTexture
Remarks
A texture containing depth values of static objects that was computed during the lighting build. Used by Stationary lights to shadow translucency.
Variables
Type | Name | Description | |
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const FStaticShadowDepthMapData * | Data |
Constructors
Type | Name | Description | |
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Overridden from FRenderResource
Type | Name | Description | |
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |