Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FPrimitiveComponentInstanceData
- FStaticMeshComponentInstanceData
- FSplineMeshInstanceData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include | #include "Components/StaticMeshComponent.h" |
Syntax
USTRUCT ()
struct FStaticMeshComponentInstanceData : public FPrimitiveComponentInstanceData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FGuid > | CachedStaticLighting | Used to store lightmap data during RerunConstructionScripts | |
| TArray< uint32 > | MaterialStreamingRelativeBoxes | Texture streaming editor data (for viewmodes) | |
| TObjectPtr< class UStaticMesh > | StaticMesh | Mesh being used by component | |
| TArray< FStreamingTextureBuildInfo > | StreamingTextureData | Texture streaming build data | |
| TArray< FStaticMeshVertexColorLODData > | VertexColorLODs | Array of cached vertex colors for each LOD |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticMeshComponentInstanceData
(
const UStaticMeshComponent* SourceComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddVertexColorData
(
const FStaticMeshComponentLODInfo& LODInfo, |
Add vertex color data for a specified LOD before RerunConstructionScripts is called | |
| bool | ApplyVertexColorData
(
UStaticMeshComponent* StaticMeshComponent |
Re-apply vertex color data after RerunConstructionScripts is called |
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. |
Overridden from FInstanceCacheDataBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |